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 [SA]New Great Effects 1.6

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[SAK*]KING_OF_SA
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PostSubject: [SA]New Great Effects 1.6   Thu Feb 11, 2010 11:17 pm

NEW GREAT EFFECTS 1.6

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Official picture


This mod improves all the visual effects in SA.

This mod Replaces:
Main files:
- particle.txd
- hud.txd
- effectsPC.txd
- effects.fxp
- fronten_pc.txd
- fronten1.txd
- vehicle.txd
Traffic complemts:
- cj_street_props.txd
- cj_traffic.txd
- gay_xref.txd
- mitraffic.txd
Water complements:
- a51_alpha.txd
- a51_detailstuff.txd
- ballyswater.txd
- lodcunty.txd
- rczero_track.txd
- vegaswaterfall.txd
- vgndwntwn3.txd
- waterfall_sfw.txd
Weapon complements:
- ak47.dff
- ak47.txd
- chromegun.dff
- chromegun.txd
- colt45.dff
- colt45.txd
- cuntgun.dff
- cuntgun.txd
- desert_eagle.dff
- desert_eagle.txd
- m4.dff
- m4.txd
- micro_uzi.dff
- micro_uzi.txd
- minigun.dff
- minigun.txd
- minigun2.dff
- minigun2.txd
- mp5lng.dff
- mp5lng.txd
- sawnoff.dff
- sawnoff.txd
- shotgspa.dff
- shotsgspa.txd
- silenced.dff
- silenced.txd
- tec9.dff
- tec9.txd
GTA IV hud complements:
- armour.txd
- health.txd
- hud.txd
- misc.txd


This mod Contains:
If you read "(improoved)" it's that it was modified from last version

- Comepletely new added effects for scripts using.
- Transparent Water (very improved).
- Wind system (now effects are afected by wind).
- Animated textures system for some effects.
- HQ textures for HQ version, normal textures for MQ version, LQ textures for LQ version and NQ textures for NQ version.
- Long distance effects.
- New heathazes.
- New aim.
- Real traffic lights.
- New rocketlauncher aim.
- New radar look.
- Plane icon when you fly (improved).
- New Marker.
- New blood (improved).
- Better blood effect (improved).
- New sparks effect (When a bullet hit on some place will be created some beautiful sparks and some fragments) (improoved).
- Realistic Moon (very improved).
- New sun (very improved).
- New sun reflects.
- New clouds (very improved).
- New clouds effect.
- New jetpack effect (improoved).
- New fire (very improved).
- New flamethrower effect (very improved).
- New molotov fire (very improoved).
- Realistic explosions (very improved).
- New cool debris added to vehicle explosions (improved).
- New spraycan effect.
- New extinguisher effect (improved).
- Better texture and better effect for insects (a fly) (improoved).
- New gunshells.
- New gun flash effect.
- New gun smoke effect (improved)
- New lockonfire.
- New Water effects (very improved).
- New piss effect.
- New rain effect.
- New sand effects (very improved).
- Real random bubbles (improved).
- New Shadows (improved).
- Real headlights.
- New street lights.
- New light beam.
- New carwash effect (fixed).
- New heli/hydra dust (very improoved).
- New riot smoke.
- Better flare's red smoke with color variants: yellow, blue and green (improoved).
- New missiles smoke.
- New chimney smoke.
- New vent smoke.
- New nitro.
- New broken glass.
- Clean cars.
- New steering wheels.
- New Tyres.
- New tyre trail.
- New wheels vision.
- Better menu arrow.
- Transparent cursor.
- New retexture for SA weapons with weapon complements as bonus.
- And more...

List of new effects by me:
- smoke_flare_green
- smoke_flare_yellow
- smoke_flare_blue
- bsbhydra
- bsbhydra_big
- afterburner
- afterfire
- afterburner_duals
- afterfire_duals
- afterburner_sml
- afterfire_sml
- afterburner_sml_duals
- afterfire_sml_duals
- explosion_airstrike
- explosion_nuke
- explosion_predator

List of new efefcts that makes NGE 1.6 comapible with:
Pimpmycar mod by ZAZ:
- neonblueu
- neonredu
- neonyelwu
- neonpurpu
- neonpinku
- neonblues
- neonreds
- neonyelws
- neonpurps
- neonpinks
- neon2
SnowFX mod by oCain:
- snowfxI
- snowfxII
- snowfxIII
- snowfxIV

NOTE: This mod includes complements for SA GTA IV Hud (textures by Alexander Blade and modded by me). Thanks to Alexander for making that mod.


Manual Instalation

First of all you have to know that:
HQ = High Quality
MQ = Medium Quality
LQ = Low Quality
NQ = No Quality

1- First install Required Files from "Required Files" folder. The following files goes to "models" folder (which is inside your game's folder): "effectsPC.txd", "effects.fxp", "particle.txd", "hud.txd", "fronten1.txd" and "fronten_pc.txd". You can find "effectsPC.txd" and "particle.txd" inside three different folders that are placed inside "Required Files" folder. Choose the ones you want (if you want HQ version choose the files from HQ folder, MQ version from MQ folder, LQ version from LQ folder and NQ version from NQ folder). After that install "vehicle.txd" put it inside the "generic folder", which is inside "models".
2- Now you can install complemets. All these complements are installed importing files to "gta3.img". Just choose the ones you are gonna install. You can install "Traffic lights complements" and "Water complements" without problems. But install "Weapon's complements" only if you still have the original SA weapons and install.
3- Install "SA GTA IV Hud complements" only if you have "SA GTA IV Hud mod". They go to GTA_IV_HUD folder that is in your sa root folder if you installed GTA IV HUD mod.


SAMI Instalation

1- First of all you need to have San Andreas Mod installer. If you don't have it get it. You can find it easly in google.
2- Open each sami to install what its name says: "[HQ]Install New Great Effects 1.5.sami" will install NGE 1.5's HQ version, "[MQ]Install New Great Effects 1.5.sami" will install NGE 1.5's MQ version, "[LQ]Install New Great Effects 1.5.sami" will install NGE 1.5's LQ version, "[NQ]Install New Great Effects 1.5.sami" will install NGE 1.5's NQ version, "Install SA GTA IV Hud Complements.sami" will install SA GTA IV Hud Complements (don't install them if you don't have SA GTA IV Hud mod) and "Install Weapon Complements.sami" will install Weapon Complements (don't install them if you don't have the original SA weapons. If you have only some original weapons install them using manual installation.)
3- Select your game folder (the root folder) and press continue. Then press install.

NOTE: Dont's use "Install SA GTA IV Hud Complements.sami" if you don't have SA GTA IV Hud mod or "Install Weapon Complements.sami" if you have modded your weapons.

Have Fun.

This mod belongs to [SAK*]KING_OF_SA don't distribute without my permision.

To contact with me use this mail: SAK_KING_OF_SA@hotmail.com

What is new since 1.5?:

- stablished compatibility with snow effects, now you can use that cleo with NGE.


-stablished compatibility with pimp my car cleo mod and created new neon texture:

NOTE: OF COURSE IT DOESN'T HAVE MY IMAGE INGAME

- New textures and updated some old textures.


- Updated ALL randomizing systems. Now things are more random and real.
- Added fire reactions to rain.
- New heli dust effect.


- New sand effects.


- New Jetpck effect.


- New molotov effect: What to say? It is perfect.
KING^_OF^_SA^4s%20shared%20files/1.6%20molotov%20pix.rar]http://cid-fee9d0253bc44132.skydrive.live....lotov%20pix.rar
- New explosion_door.
KING^_OF^_SA^4s%20shared%20files/Explosion^_door%20pictures.rar]http://cid-fee9d0253bc44132.skydrive.live....%20pictures.rar
- New explosion_barrel.
Code:
http://cid-fee9d0253bc44132.skydrive.live.com/self.aspx/[SAK]KING^_OF^_SA^4s shared files/Explosion^_barrel pictures.rar
-New shootlight effect
Code:
http://cid-fee9d0253bc44132.skydrive.live.com/browse.aspx/[SAK]KING^_OF^_SA^4s shared files?uc=1
- Improoved explosion_fuel_car (but a little)
- Remade all water effects but rain.



- New water texture: overtiled (but beautiful)


- New blood texture.


- New clouds (i just used the clouds i made for proyect reality's compatibility. They are better than the ones i made before. So i changed positions)


-New sandstorm


- New shad_heli: For HQ and MQ version of that will be an explosion trail because HQ and MQ are suposed to be used with HQ SA setting. For LQ it will be the current texture.


- New seabed texture: No more grey looking bug.


- TOTALLY NEW EFFECTS:
>Afterfire.fxs (used with kon's mods)


>Afterburner.fxs (used with kon's mods)


>Airstrike_explosion (alternative explosion to be used with cleos and for a future kon's proyect. It was inspired in jdam's explosion)
Code:
http://cid-fee9d0253bc44132.skydrive.live.com/self.aspx/[SAK]KING^_OF^_SA^4s shared files/explosion airstrike pics.rar

>bsbhydra.fxs (breaking sound barrier smoke. It is used by kon's mods)

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Last edited by [SAK*]KING_OF_SA on Sat Aug 23, 2014 5:46 am; edited 21 times in total
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PostSubject: Re: [SA]New Great Effects 1.6   Fri Feb 12, 2010 7:05 am

I'm a member but i don't know the password?
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PostSubject: Re: [SA]New Great Effects 1.6   Fri Feb 12, 2010 10:10 am

[SAK*]KING_OF_SA wrote:

The password is posted at SAK room.
So SAK members only have to enter there and copy it. Others will have to wait until release.

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PostSubject: Re: [SA]New Great Effects 1.6   Fri Feb 12, 2010 11:19 am

oh [SAK*]KING_OF_SA , I will go mad, while will wait Crying or Very sad Crying or Very sad !!! /give the pwd, a want tested new version of my favorite mod!!!!!plssss Rolling Eyes
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PostSubject: Re: [SA]New Great Effects 1.6   Fri Feb 12, 2010 8:29 pm

[SAK*]KING_OF_SA wrote:
[SAK*]KING_OF_SA wrote:

The password is posted at SAK room.
So SAK members only have to enter there and copy it. Others will have to wait until release.

Where is SAK room? Can you give a link?
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PostSubject: Re: [SA]New Great Effects 1.6   Fri Feb 12, 2010 10:07 pm

infazci_94 wrote:

Where is SAK room? Can you give a link?
It is exactly above this section in forum. But only SAK members, moderators and admins can see it.

punkexteel wrote:
oh [SAK*]KING_OF_SA , I will go mad, while will wait Crying or Very sad Crying or Very sad !!! /give the pwd, a want tested new version of my favorite mod!!!!!plssss Rolling Eyes

It is as always. But this is a beta i release among members just for making a tsting. I'm still creating and you all will the the full package when done, as always. Just w8 and, looking at pics or members's comments, leave requests/ideas or something.

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PostSubject: Re: [SA]New Great Effects 1.6   Wed Feb 17, 2010 1:03 am

hy everyone
in new here and im havin trouble with finding the password
i have no idee where the room is
i even tried with the pass "the passowrd is posted at SAK room." and combinations

i created an account here and i think i just became a member

sorry for the stupidity
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PostSubject: Re: [SA]New Great Effects 1.6   Wed Feb 17, 2010 1:33 am

but you didn't became SAK member, they can read SAK room.

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PostSubject: Re: [SA]New Great Effects 1.6   Wed Feb 17, 2010 2:00 am

oh...ok then
thnx
i cant wait final version
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PostSubject: Re: [SA]New Great Effects 1.6   Wed Feb 17, 2010 2:38 am

realy nice pics King I like this mod
Cool

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PostSubject: Re: [SA]New Great Effects 1.6   Wed Feb 17, 2010 9:14 am

you are tester. post more constructive things so i mod it better.

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PostSubject: Re: [SA]New Great Effects 1.6   Wed Feb 17, 2010 7:13 pm

[SAK*]KING_OF_SA wrote:
you are tester. post more constructive things so i mod it better.

I think it will work but I cant test my pc suck
Cool

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PostSubject: Re: [SA]New Great Effects 1.6   Fri Feb 19, 2010 8:48 pm

Fire now reacts to rain.
First i show normal fine, then: fire with lightrain, fire with hard rain, thrown molotov with hard rain and what happened after that.



I left smoke as the fire can still burn you ingame, so that means that the area is still hot and burning. So the fire is still there but rain doesn't let flames appear.

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PostSubject: Re: [SA]New Great Effects 1.6   Fri Feb 19, 2010 11:26 pm

nice fire but I think it need more orange :>

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PostSubject: Re: [SA]New Great Effects 1.6   Sat Feb 20, 2010 2:58 pm

PLEASE PLEASE PLEASE help me, when i go to the download page, http://public.bay.livefilestore.com/y1p2Yk8Jqa_LUm8_YHo48C5ibzL3ahHtik8TxQg36U5_lv13dNISVmIVpze0Nk9ovhYCdvN2gJ5ajoNq9aJj4Qs2g/NGE%201.6%20beta%202.rar?download

that one its just white, plz help i want this badly!
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PostSubject: Re: [SA]New Great Effects 1.6   Tue Feb 23, 2010 12:38 am

yeah tahnk
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PostSubject: Re: [SA]New Great Effects 1.6   Tue Feb 23, 2010 10:10 am

[SAK]JackassCZ wrote:
nice fire but I think it need more orange :>

I'll try

TonyyLOL wrote:
PLEASE PLEASE PLEASE help me, when i go to the download page, http://public.bay.livefilestore.com/y1p2Yk8Jqa_LUm8_YHo48C5ibzL3ahHtik8TxQg36U5_lv13dNISVmIVpze0Nk9ovhYCdvN2gJ5ajoNq9aJj4Qs2g/NGE%201.6%20beta%202.rar?download

that one its just white, plz help i want this badly!
It might get bugged. just retry later

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PostSubject: Re: [SA]New Great Effects 1.6   Tue Feb 23, 2010 5:49 pm

LOLS dw, it now gives me direct download.. now i got to wait till [Sak]Killer to test me Very Happy\



GIVE ME LUCK >:O
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PostSubject: Re: [SA]New Great Effects 1.6   Wed Feb 24, 2010 10:27 am

wow nice work many sites where i can download 1.5

http://www.taringa.net/posts/juegos/2813532/Mods-CLEO-para-GTA-San-Andreas+ENBSeries+New-Great-Effects.html

OMFG not my nick taringa sucks o.O
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PostSubject: Re: [SA]New Great Effects 1.6   Wed Feb 24, 2010 6:43 pm


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PostSubject: Re: [SA]New Great Effects 1.6   Mon Mar 01, 2010 9:23 pm

Must become a SAK member to see the room ? Oh...... Crying or Very sad
Anyway, love the snow effect. Wait 4 ur final version Very Happy
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PostSubject: Re: [SA]New Great Effects 1.6   Fri Mar 05, 2010 10:14 am

Where is SAK room?????????
i need the pass Neutral
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PostSubject: Re: [SA]New Great Effects 1.6   Tue Mar 09, 2010 11:08 pm

New things:

- New explosion_large.


- New sight


- New heathaze


- New flies



- New leaves


- New bloodrop


-New debris for explosions, covered with fire:


-Beta 3

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PostSubject: Re: [SA]New Great Effects 1.6   Tue Mar 16, 2010 1:01 am

yes yes nice King it looks cool this explosion

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PostSubject: Re: [SA]New Great Effects 1.6   Wed Mar 17, 2010 8:39 pm

New things:
- Some improvements in textures or effects' code
- Added a heatwave to molotov explosion
- Fixed heathazes
- Changed mod to .exe: yes, you now decompress it installing it where you want. This is good because mod's size is lower and it has more security. So no more rars.
-Beta 4

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