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 [SA]Ray's SA GFX Enhancement Mod v1.2.2b

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[SAK]RayW
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PostSubject: [SA]Ray's SA GFX Enhancement Mod v1.2.2b   Sat Mar 16, 2013 6:25 am

I am now releasing version 1.2 of my Graphics Mod. Unfortunately I do not have the same pretty post that I did back at partyserver.us - it's currently down... So here I'll attempt a quick re-creation:

This mod improves the graphical quality of San Andreas while maintaining good framerates. If you have a decent computer and can currently run SA:MP at high settings at 50+ FPS right now, you can run this perfectly. It really is FPS-friendly.

Features:

ENBSeries:
- Darker shadwows, Soft shadows
- Better car reflections
- Bloom
- Perpixellighting
- Normal mapping (for supported models)
- Enables sun in SA:MP
- Road reflections (car lights, lampost lights etc reflect off the road)
- mousefix.asi - get rid of that damn mouse bug..
- Better timecyc for improved draw distance and lighting.
- 5x particle draw distance
- HD particle effects

- Improved timecyc. This should improve FPS in some weather conditions and help reduce some flickering issues when flying, especially in LS.
- Rebased particles and effects on Overdose Effects v1.5 - these effects are AWESOME!! A bit overkill sometimes, but you get used to it
- The effectsPC.txd has been modified to include lens flares. Please make sure you use the new file.
- LENS FLARES!!! Brand new lens flares that look really awesome. You can edit settings in the included lensflare.dat
- Improved various particle effects, such as light coronas
- Speed up reflection rendering in vehicles. This will help speed up FPS nicely especially with a large number of vehicles in one area.
- Incorperated memory512.cs by default - increases streaming memory to decrease pop-in.

NOTE: You can enable/disable many of the custom effects while in-game!! Simply hit Shift+F12 at the same time.

CHANGELOG v1.2

Quote :
- Improved timecyc. This should improve FPS in some weather conditions and help reduce some flickering issues when flying, especially in LS.
- Rebased particles and effects on Overdose Effects v1.5 - these effects are AWESOME!! A bit overkill sometimes, but you get used to it
- The effectsPC.txd has been modified to include lens flares. Please make sure you use the new file.
- LENS FLARES!!! Brand new lens flares that look really awesome. You can edit settings in the included lensflare.dat
- Improved various particle effects, such as light coronas, new (more FPS-friendly) clouds, etc.
- Speed up reflection rendering in vehicles. This will help speed up FPS nicely especially with a large number of vehicles in one area.
- Incorperated memory512.cs by default - increases streaming memory to decrease pop-in.
- Improved timecyc. This should improve FPS in some weather conditions and help reduce some flickering issues when flying, especially in LS.
- Rebased particles and effects on Overdose Effects v1.5 - these effects are AWESOME!! A bit overkill sometimes, but you get used to it
- The effectsPC.txd has been modified to include lens flares. Please make sure you use the new file.
- LENS FLARES!!! Brand new lens flares that look really awesome. You can edit settings in the included lensflare.dat
- Improved various particle effects, such as light coronas
- Speed up reflection rendering in vehicles. This will help speed up FPS nicely especially with a large number of vehicles in one area.
- Incorperated memory512.cs by default - increases streaming memory to decrease pop-in.
---------------v1.2.1------------------
- Fixed/tweaked road reflections
- Fixed "explosion mark"
---------------v1.2.2------------------
- Improved draw distance of various dynamic objects; mainly light poles, trafic lights, etc. (dynamic.ide)
- Improved lens flare effect; fixed pixelated corona (effects.txd) - I will improve coronas slightly more in 1.3 update.
- Improved various particle effects (particle.txd)
- Fixed fire rendering bug (white squares, fire_fix.cs)
- v1.2.2b: Fixed blue/green water reflection








This mod does NOT include my player models/cars/weapons etc. I will post those separately along with a complete gta3.img (after I tweak some vegetation) soon.

DOWNLOAD HERE <20 MB

I'll improve this post moar later.


Last edited by [SAK]RayW on Tue Mar 26, 2013 1:28 pm; edited 3 times in total
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Phantasm
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PostSubject: Re: [SA]Ray's SA GFX Enhancement Mod v1.2.2b   Sat Mar 16, 2013 6:39 am

It looks awesome Ray, maybe the problem for me are smoke and clouds.
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[SAK]RayW
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PostSubject: Re: [SA]Ray's SA GFX Enhancement Mod v1.2.2b   Sat Mar 16, 2013 6:57 am

What about them exactly?
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Phantasm
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PostSubject: Re: [SA]Ray's SA GFX Enhancement Mod v1.2.2b   Sat Mar 16, 2013 6:59 am

[SAK]RayW wrote:
What about them exactly?
smoke and clouds will decrease a lot my FPS :s but i will install it to see.
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[SAK]Tito_
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PostSubject: Re: [SA]Ray's SA GFX Enhancement Mod v1.2.2b   Sun Mar 17, 2013 1:50 am

I really like it,but idk how to install it on my GTA,can you do a tutorial or something?
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[SAK*]KING_OF_SA
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PostSubject: Re: [SA]Ray's SA GFX Enhancement Mod v1.2.2b   Sun Mar 17, 2013 10:18 am

This diserves testing.

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[SAK]RayW
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PostSubject: Re: [SA]Ray's SA GFX Enhancement Mod v1.2.2b   Sun Mar 17, 2013 9:55 pm

[SAK]Tito_ wrote:
I really like it,but idk how to install it on my GTA,can you do a tutorial or something?

I'll create a more in-depth guide here soon.
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