I am now releasing version 1.2 of my Graphics Mod. Unfortunately I do not have the same pretty post that I did back at partyserver.us - it's currently down... So here I'll attempt a quick re-creation:
This mod improves the graphical quality of San Andreas while maintaining good framerates. If you have a decent computer and can currently run SA:MP at high settings at 50+ FPS right now, you can run this perfectly. It really is FPS-friendly.
Features:
ENBSeries:
- Darker shadwows, Soft shadows
- Better car reflections
- Bloom
- Perpixellighting
- Normal mapping (for supported models)
- Enables sun in SA:MP
- Road reflections (car lights, lampost lights etc reflect off the road)
- mousefix.asi - get rid of that damn mouse bug..
- Better timecyc for improved draw distance and lighting.
- 5x particle draw distance
- HD particle effects
- Improved timecyc. This should improve FPS in some weather conditions and help reduce some flickering issues when flying, especially in LS.
- Rebased particles and effects on Overdose Effects v1.5 - these effects are AWESOME!! A bit overkill sometimes, but you get used to it
- The effectsPC.txd has been modified to include lens flares. Please make sure you use the new file.
- LENS FLARES!!! Brand new lens flares that look really awesome. You can edit settings in the included lensflare.dat
- Improved various particle effects, such as light coronas
- Speed up reflection rendering in vehicles. This will help speed up FPS nicely especially with a large number of vehicles in one area.
- Incorperated memory512.cs by default - increases streaming memory to decrease pop-in.
NOTE: You can enable/disable many of the custom effects while in-game!! Simply hit Shift+F12 at the same time.
CHANGELOG v1.2
- Quote :
- - Improved timecyc. This should improve FPS in some weather conditions and help reduce some flickering issues when flying, especially in LS.
- Rebased particles and effects on Overdose Effects v1.5 - these effects are AWESOME!! A bit overkill sometimes, but you get used to it
- The effectsPC.txd has been modified to include lens flares. Please make sure you use the new file.
- LENS FLARES!!! Brand new lens flares that look really awesome. You can edit settings in the included lensflare.dat
- Improved various particle effects, such as light coronas, new (more FPS-friendly) clouds, etc.
- Speed up reflection rendering in vehicles. This will help speed up FPS nicely especially with a large number of vehicles in one area.
- Incorperated memory512.cs by default - increases streaming memory to decrease pop-in.
- Improved timecyc. This should improve FPS in some weather conditions and help reduce some flickering issues when flying, especially in LS.
- Rebased particles and effects on Overdose Effects v1.5 - these effects are AWESOME!! A bit overkill sometimes, but you get used to it
- The effectsPC.txd has been modified to include lens flares. Please make sure you use the new file.
- LENS FLARES!!! Brand new lens flares that look really awesome. You can edit settings in the included lensflare.dat
- Improved various particle effects, such as light coronas
- Speed up reflection rendering in vehicles. This will help speed up FPS nicely especially with a large number of vehicles in one area.
- Incorperated memory512.cs by default - increases streaming memory to decrease pop-in.
---------------v1.2.1------------------
- Fixed/tweaked road reflections
- Fixed "explosion mark"
---------------v1.2.2------------------
- Improved draw distance of various dynamic objects; mainly light poles, trafic lights, etc. (dynamic.ide)
- Improved lens flare effect; fixed pixelated corona (effects.txd) - I will improve coronas slightly more in 1.3 update.
- Improved various particle effects (particle.txd)
- Fixed fire rendering bug (white squares, fire_fix.cs)
- v1.2.2b: Fixed blue/green water reflection
This mod does NOT include my player models/cars/weapons etc. I will post those separately along with a complete gta3.img (after I tweak some vegetation) soon.
DOWNLOAD HERE <20 MBI'll improve this post moar later.