SAK Forum
Would you like to react to this message? Create an account in a few clicks or log in to continue.



 
HomeGalleryLatest imagesSearchRegisterLog in
SAK - Stunters and Killers
Welcome to SAK forums, feel free to register and enjoy our community!
Read and follow our rules, thanks.
Thank you for your visit

 

 [SA]Ray's SA GFX Enhancement Mod v1.2.2b

Go down 
4 posters
AuthorMessage
[SAK]RayW
Beginer
Beginer
[SAK]RayW


Posts : 5
Points : 4092
Join date : 2013-02-18
Age : 33
Location : Peoria, IL

[SA]Ray's SA GFX Enhancement Mod v1.2.2b Empty
PostSubject: [SA]Ray's SA GFX Enhancement Mod v1.2.2b   [SA]Ray's SA GFX Enhancement Mod v1.2.2b ToDLZqbSat Mar 16, 2013 6:25 am

I am now releasing version 1.2 of my Graphics Mod. Unfortunately I do not have the same pretty post that I did back at partyserver.us - it's currently down... So here I'll attempt a quick re-creation:

This mod improves the graphical quality of San Andreas while maintaining good framerates. If you have a decent computer and can currently run SA:MP at high settings at 50+ FPS right now, you can run this perfectly. It really is FPS-friendly.

Features:

ENBSeries:
- Darker shadwows, Soft shadows
- Better car reflections
- Bloom
- Perpixellighting
- Normal mapping (for supported models)
- Enables sun in SA:MP
- Road reflections (car lights, lampost lights etc reflect off the road)
- mousefix.asi - get rid of that damn mouse bug..
- Better timecyc for improved draw distance and lighting.
- 5x particle draw distance
- HD particle effects

- Improved timecyc. This should improve FPS in some weather conditions and help reduce some flickering issues when flying, especially in LS.
- Rebased particles and effects on Overdose Effects v1.5 - these effects are AWESOME!! A bit overkill sometimes, but you get used to it
- The effectsPC.txd has been modified to include lens flares. Please make sure you use the new file.
- LENS FLARES!!! Brand new lens flares that look really awesome. You can edit settings in the included lensflare.dat
- Improved various particle effects, such as light coronas
- Speed up reflection rendering in vehicles. This will help speed up FPS nicely especially with a large number of vehicles in one area.
- Incorperated memory512.cs by default - increases streaming memory to decrease pop-in.

NOTE: You can enable/disable many of the custom effects while in-game!! Simply hit Shift+F12 at the same time.

CHANGELOG v1.2

Quote :
- Improved timecyc. This should improve FPS in some weather conditions and help reduce some flickering issues when flying, especially in LS.
- Rebased particles and effects on Overdose Effects v1.5 - these effects are AWESOME!! A bit overkill sometimes, but you get used to it
- The effectsPC.txd has been modified to include lens flares. Please make sure you use the new file.
- LENS FLARES!!! Brand new lens flares that look really awesome. You can edit settings in the included lensflare.dat
- Improved various particle effects, such as light coronas, new (more FPS-friendly) clouds, etc.
- Speed up reflection rendering in vehicles. This will help speed up FPS nicely especially with a large number of vehicles in one area.
- Incorperated memory512.cs by default - increases streaming memory to decrease pop-in.
- Improved timecyc. This should improve FPS in some weather conditions and help reduce some flickering issues when flying, especially in LS.
- Rebased particles and effects on Overdose Effects v1.5 - these effects are AWESOME!! A bit overkill sometimes, but you get used to it
- The effectsPC.txd has been modified to include lens flares. Please make sure you use the new file.
- LENS FLARES!!! Brand new lens flares that look really awesome. You can edit settings in the included lensflare.dat
- Improved various particle effects, such as light coronas
- Speed up reflection rendering in vehicles. This will help speed up FPS nicely especially with a large number of vehicles in one area.
- Incorperated memory512.cs by default - increases streaming memory to decrease pop-in.
---------------v1.2.1------------------
- Fixed/tweaked road reflections
- Fixed "explosion mark"
---------------v1.2.2------------------
- Improved draw distance of various dynamic objects; mainly light poles, trafic lights, etc. (dynamic.ide)
- Improved lens flare effect; fixed pixelated corona (effects.txd) - I will improve coronas slightly more in 1.3 update.
- Improved various particle effects (particle.txd)
- Fixed fire rendering bug (white squares, fire_fix.cs)
- v1.2.2b: Fixed blue/green water reflection

[SA]Ray's SA GFX Enhancement Mod v1.2.2b EBs41ca
[SA]Ray's SA GFX Enhancement Mod v1.2.2b XH0ZPMX
[SA]Ray's SA GFX Enhancement Mod v1.2.2b KZaymqQ
[SA]Ray's SA GFX Enhancement Mod v1.2.2b R8CgCxz
[SA]Ray's SA GFX Enhancement Mod v1.2.2b RT4KhaI


This mod does NOT include my player models/cars/weapons etc. I will post those separately along with a complete gta3.img (after I tweak some vegetation) soon.

DOWNLOAD HERE <20 MB

I'll improve this post moar later.


Last edited by [SAK]RayW on Tue Mar 26, 2013 1:28 pm; edited 3 times in total
Back to top Go down
http://www.partyserver.us
Phantasm
Grand master
Grand master
Phantasm


Posts : 787
Points : 5857
Join date : 2011-01-10
Age : 31
Location : Granada, Spain

[SA]Ray's SA GFX Enhancement Mod v1.2.2b Empty
PostSubject: Re: [SA]Ray's SA GFX Enhancement Mod v1.2.2b   [SA]Ray's SA GFX Enhancement Mod v1.2.2b ToDLZqbSat Mar 16, 2013 6:39 am

It looks awesome Ray, maybe the problem for me are smoke and clouds.
Back to top Go down
[SAK]RayW
Beginer
Beginer
[SAK]RayW


Posts : 5
Points : 4092
Join date : 2013-02-18
Age : 33
Location : Peoria, IL

[SA]Ray's SA GFX Enhancement Mod v1.2.2b Empty
PostSubject: Re: [SA]Ray's SA GFX Enhancement Mod v1.2.2b   [SA]Ray's SA GFX Enhancement Mod v1.2.2b ToDLZqbSat Mar 16, 2013 6:57 am

What about them exactly?
Back to top Go down
http://www.partyserver.us
Phantasm
Grand master
Grand master
Phantasm


Posts : 787
Points : 5857
Join date : 2011-01-10
Age : 31
Location : Granada, Spain

[SA]Ray's SA GFX Enhancement Mod v1.2.2b Empty
PostSubject: Re: [SA]Ray's SA GFX Enhancement Mod v1.2.2b   [SA]Ray's SA GFX Enhancement Mod v1.2.2b ToDLZqbSat Mar 16, 2013 6:59 am

[SAK]RayW wrote:
What about them exactly?
smoke and clouds will decrease a lot my FPS :s but i will install it to see.
Back to top Go down
[SAK]Tito_
Advanced user
Advanced user
[SAK]Tito_


Posts : 87
Points : 4226
Join date : 2012-12-26
Age : 29
Location : Canary Islands

[SA]Ray's SA GFX Enhancement Mod v1.2.2b Empty
PostSubject: Re: [SA]Ray's SA GFX Enhancement Mod v1.2.2b   [SA]Ray's SA GFX Enhancement Mod v1.2.2b ToDLZqbSun Mar 17, 2013 1:50 am

I really like it,but idk how to install it on my GTA,can you do a tutorial or something?
Back to top Go down
[SAK*]KING_OF_SA
Owner
Owner
[SAK*]KING_OF_SA


Posts : 916
Points : 7072
Join date : 2009-04-15
Age : 32
Location : Spain

[SA]Ray's SA GFX Enhancement Mod v1.2.2b Empty
PostSubject: Re: [SA]Ray's SA GFX Enhancement Mod v1.2.2b   [SA]Ray's SA GFX Enhancement Mod v1.2.2b ToDLZqbSun Mar 17, 2013 10:18 am

This diserves testing.
Back to top Go down
http://sakkingofsaspace.spaces.live.com/
[SAK]RayW
Beginer
Beginer
[SAK]RayW


Posts : 5
Points : 4092
Join date : 2013-02-18
Age : 33
Location : Peoria, IL

[SA]Ray's SA GFX Enhancement Mod v1.2.2b Empty
PostSubject: Re: [SA]Ray's SA GFX Enhancement Mod v1.2.2b   [SA]Ray's SA GFX Enhancement Mod v1.2.2b ToDLZqbSun Mar 17, 2013 9:55 pm

[SAK]Tito_ wrote:
I really like it,but idk how to install it on my GTA,can you do a tutorial or something?

I'll create a more in-depth guide here soon.
Back to top Go down
http://www.partyserver.us
Sponsored content





[SA]Ray's SA GFX Enhancement Mod v1.2.2b Empty
PostSubject: Re: [SA]Ray's SA GFX Enhancement Mod v1.2.2b   [SA]Ray's SA GFX Enhancement Mod v1.2.2b ToDLZqb

Back to top Go down
 
[SA]Ray's SA GFX Enhancement Mod v1.2.2b
Back to top 
Page 1 of 1

Permissions in this forum:You cannot reply to topics in this forum
SAK Forum :: Main Section :: General discussion :: Modding-
Jump to: